

NOLF and its sequel are certainly much younger games than would normally qualify for that, but my goodness, all the potential owners of the game sure have gone out of their way to ensure they can't profit from it. RPS ordinarily doesn't encourage downloading unofficial versions of games, but at the same time, we're strong advocates behind the concept of abandonware, where individuals and groups preserve and maintain the availability of games that are no longer available for legitimate purchase. But I've not spent long fiddling to try to fix these issues. With NOLF2 I've had trouble with the menus not fitting on the screen at higher resolutions. NOLF is quite crashy when I press Capslock, of all things. I discovered this via a comment on a recent post about Tron 2.0, another Monolith classic that Disney are looking after well. The end result being, no one knows who owns NOLF, but no one involved is willing to relinquish their potential rights for the sake of seeing a game they've no interest whatsoever in selling being available to buy.īut there's an alternative! Some anonymous heroes are not only risking the wraths of all involved by distributing both games, for free, but are putting out patched versions that'll run on your snazzy new PC, even in resolutions like 3440x1440 - I know, cos I just played it like that. But you can be friendly and entirely unhelpful, it seems. Night Dive were generous, saying people who tried to help (and not all did) were friendly about it. No.Īs Kotaku reported Night Dive saying in 2015, "They come back with a response that said they're not looking to either publish the game themselves at this time, or to partner with us." Night Dive eventually managed to get the two parts of Warner to actually talk to each other, and sensibly ask themselves if they wanted to work out a licensing deal, which resulted in their saying. And Warner? Well, those treats sent Night Dive a "scary letter", threatening to throw lawyers at them if they pursued re-releasing the game, despite the concurrent negotiations they were involved in.
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Fox seemingly wanted money up front to even look through their filing cabinets (which they'd repay if they found they had no rights), so when Night Dive said no to that generous offer, Fox responded by saying (and I paraphrase) "You can bet your bum we'll look in our filing cabinets for free if you start selling it." Activision just shrugged. So where did this all leave things? In a place we called Stupid. Night Dive reportedly tried to understand why, made repeated attempts to negotiate, but Warner showed no interest at all in even trying to make a deal, no matter how sweet Night Dive made it. I'm really not making this up.īut then Night Dive's trademark application was made complicated when Warner Bros, despite refusing to claim ownership of the game, applied to extend their expired trademark of the name. Activision then told them that, well, maybe they owned it a bit, they weren't really sure, but if they did the contract wasn't stored digitally, and was probably lost in a box somewhere. Right, fine said Night Dive, and went over there. But Warner quickly said Activision owned some of it too, and wanted them involved. With three contenders - 20th Century Fox, Activision and Warner Bros - Night Dive sensibly assumed it really belonged to developer Monolith's now owners, Warner. Things were looking positive, they were even working on marketing material, until the tangled mess of ownership proved impossible to disembroil.
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Night Dive applied for the trademark since no one else held it, and confident they'd manage to get a straight answer out of people involved, had gotten access to the source code for both games. Shortly after I posted that, Kotaku's Kirk Hamilton got in touch with me to point out a splendid bit of digging he'd done a couple of years back to find out what happened to all that.

I was recently moaning about it, sadly remembering the peculiar disappearance of the implied Night Dive version. We have long lamented the unavailability of the No One Lives Forever games. Well guess what - there's a way to get them anyway, and we super-encourage you to do so. Through the meticulous horrors of ownership rights across multiple publishers, and an apparent unwillingness by any involved to see it resolved, it's not possible to buy either classic game anywhere. No One Lives Forever, and its sequel A Spy In HARM's Way, are infamously unavailable.
